OnlineJudge 3 现已推出。点此体验新版：Catch That Cow | SDUT OnlineJudge

### Catch That Cow

Time Limit: 2000 ms
Memory Limit: 65536 KiB

#### Problem Description

Farmer John has been informed of the location of a fugitive cow and wants to catch her immediately. He starts at a point N (0 ≤ N ≤ 100,000) on a number line and the cow is at a point K (0 ≤ K ≤ 100,000) on the same number line. Farmer John has two modes of transportation: walking and teleporting. * Walking: FJ can move from any point X to the points X - 1 or X + 1 in a single minute * Teleporting: FJ can move from any point X to the point 2 × X in a single minute. If the cow, unaware of its pursuit, does not move at all, how long does it take for Farmer John to retrieve it?

#### Input

Line 1: Two space-separated integers: N and K

#### Output

Line 1: The least amount of time, in minutes, it takes for Farmer John to catch the fugitive cow.

#### Sample Input

5 17

#### Sample Output

4

#### Hint

poj3278 有链接提示的题目请先去链接处提交程序，AC后提交到SDUTOJ中，以便查询存档。

The fastest way for Farmer John to reach the fugitive cow is to move along the following path: 5-10-9-18-17, which takes 4 minutes.

The fastest way for Farmer John to reach the fugitive cow is to move along the following path: 5-10-9-18-17, which takes 4 minutes.